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Hi, it’s been a week.
It’s been a week.

I’ve been working on the outgame, and the first thing I did was to pass the overall sequence of the game.
This time, I’d like to show you the progress… but it might be a little boring since there are no pictures in it. Well, I hope you can see that we are making progress.

Here’s how the sequence is designed

There are three main types of matches: a scenario mode for one person, a national match for multiple players, and a room match.
The national matches are divided into seasons, and a common mechanism to earn ranks and titles is used.
The sequence diagram is based on this structure, with some details tuned for iAuctioNet.

This week, we have implemented this sequence diagram to the point where it can be executed in the actual game.

Since it’s still just text, it doesn’t move me emotionally, but I think it will be exciting when the UI design is added to it.
For now, it’s just functionality, but from a programmer’s point of view, it was quite an accomplishment lol.

In addition, since the ADV part of the game was starting to move, we also built in a text-related system.
We wanted to support multiple languages, so we made it possible to set the strings used in the game on the Excel side.

Since it would be difficult to import data into the game with only this, we also implemented a compiler that converts data created in Excel to data that is convenient for the game side via csv.

Although it looks bad with only text, this converts the data into a data structure that is convenient for the program side.

The rest is done by calling this text from the ADV script.
It may be better to have some kind of editor.
I hope to discuss this with the person in charge of actually editing the script.

See you soon!