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Hi, it’s been a week.
This is Otorakobo.

This week, I have been working on rankings, replays, and other tasks that don’t produce any pictures at all, so frankly speaking, I have nothing to write about.
Because it is Switch-related work, I would get angry if I write about it.

So here are some “roughs of the tower design” that I’ve been saving for a time like this!
Drawings are wonderful, aren’t they?

Tower Design
In this game, there are two types of towers: red, blue, and green mini-towers and a white main tower.

In this game, the player who destroys the white main tower is the winner, and the tower design is important to make the victory condition easy to understand.
On the other hand, destroying mini-towers lowers the color status of the main tower. When the red tower is destroyed, the main tower becomes blue-green.

Mini Tower
Here is the first rough of such a tower

This is an image of a device that projects images.
I was trying to express the range of the attack with a device that lights up from the surface of the water around it.
The intention was to make the player want to approach the tower because his/her character would be illuminated when he/she is around the tower.

However, the water surface is a non-transparent material, making it unsuitable for lighting up, and we were concerned that if the attack range were visible, it would create a sense of work.

Here is the revised proposal

While keeping the image of a device that projects images, we had it adjusted so that the signs of an attack can be expressed by sound waves.

Main Tower
And here is a rough draft of the main tower

The design is based on the motif of the celestial sphere, with black dots spreading out as the colors decrease, eventually completing a black tower…but…,
Black is a weak color and white is a strong color, so the design was reversed.
It seems that the specifications were not conveyed to the artist correctly, and the design was lost in tears…

Here is the revised version

While keeping the black spots getting bigger, we changed the system to have a part of the main tower chipping black as the color falls off, to express a more weakened state.
The overall color is extracted from the saturation and the veins of the leaves are luminous. The lightness was changed to a system identified by black dots to make it easier to see the color and intensity.

How was it?
I just want to get rid of the program that doesn’t produce pictures on the system surface and return to the world of shiny, glittering effects.
See you soon!