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Hi, it’s been a week.
I’m Otorakobo.

This week, I’d like to upload some images of the ADV part and the battlefield.

*Backgrounds are placed in the ADV part.
I tried to use an AI like StableDiffusion for the mass production of backgrounds, and here is what I tried.

It seems to give a good atmosphere.

If we request a cyberpunk city over a water surface…

This area was close to the aiak image as output.
The problem is that we want to put buildings on the sea, not a model like a big city, so perhaps it would be better to prepare the roughs and composition here and have them fed.

*Null field
We have prepared a null field as a neutral zone that can nullify all attacks and recover HP on the battle field.

The image of a null field is like a bubble in the water, and safety is guaranteed when you are in this bubble.

Since we are talking about bubbles, we have used shaders to reproduce the rainbow of soap bubbles and so on!

Also, it is better to add reflections in the environment map to make it look like that, so I reflected the celestial sphere

To emphasize that they are bubbles more than soap bubbles, we made them more refractive and translucent.

This is how I put it together.
There may be some minor adjustments, but I think we now have about all the shaders we need for in-game dynamic map generation (it was a lot of work…). (It was a lot of work…)

I think it will look gorgeous once the tower and effects are added.
See you soon!