Hi, it’s been a week. This is Daitora Kobo.

Since then, I’ve been writing code every day until about 3:00 a.m. in order to finish the overwhelming preliminary process in a blazing speed and get the temporary mass production of skills done by this week at any cost.
I thought I was going crazy, but I felt like I had done it.

Then I started test-playing the game, and it was so bad…
The communication synchronization was off, attack judgments were hitting me…the glitches were like a spring in a natural hot spring.

No matter how much you rush to make something, it’s just a matter of making it in time…rushing is definitely not a good thing!

However, I’ve also uploaded a video of the progress I made this week.
I took it so that the glitches are hard to see.

I wanted to fix the glitches stiffly and stabilize the system by next week.
I also want to organize the debacle since the number of elements has increased.

See you soon!

どうも一週間ぶりです。大虎工房です。

あれから圧倒的な下回り処理を爆速で終わらせて、なんとしてでも今週までにスキルの仮量産を済ませるべく、毎日3時くらいまでコード書いてました。
気でも狂うかと思いましたが、やり遂げた感あります。

そんなこんなでいざ、テストプレイしてみたわけですが、これがもう酷くて…
通信同期はズレてるわ、攻撃判定は自分に当たるわ…あふれ出る不具合は天然温泉の泉の如し。

やはりどれだけ急いで作ってもそれは間に合わせでしかないですね…急造良くない絶対!

とはいえ、今週やった進捗も一応動画に残しているので、アップしておきます。
不具合は見えづらいように撮りましたw

来週までにはガチっと不具合を修正して安定化させていきたいと思いました。
要素も増えてきたのでデバコマも整理したいですしね。

それでは!